Publish! A Day of Innovation on the Future of the Book. 8 December 2011, Watershed, Bristol.

Publish! A Day of Innovation on the Future of the Book.

Publish! was convened by Media Futures’s Nico MacDonald and Laura North in partnership with Tracey Guiry of Cyprus Well, in collaboration with Plymouth University and funded by NESTA. The one-day conference brought together authors, artists, publishing houses, academia and digital entrepreneurs, speakers and delegates from across the breadth of publishing and beyond.

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‘Games Jam’ with Blast Theory, Coney and Hide and Seek, London, Friday 30th September 2011

 

 

 

 

 

 

“Make a game for the Science Museum in our first Games Jam. Pervasive and live gamers from Blast Theory, Coney and Hide and Seek give quick fire talks to set you off into the field of gaming.

Work with curators and live gamers to deliver an experiential game for the weekend of PLAYER festival on 1 and 2 October and for a chance to win the Science Museum’s PLAYER Award 2011.

Speakers:

Holly Gramazio, Hide and Seek

Tassos Stevens, Coney

Matt Adams, Blast Theory

A Science Museum event, produced by Trigger

Tickets £5,

To book please call general museum booking number 0870 870 4868 please note there is a £1 booking fee”

Blast Theory’s ‘A Machine To See With’ at the Brighton Digital Festival 1 – 24 September 2011

Blast Theory - Machine to See With

“Blending secret missions and high adrenalin, you will be in an interactive heist movie playing the lead role. It takes part in the streets of Brighton and is played through your mobile phone and your mind!”  Blast Theory http://www.brightondome.org/events/Blast-Theory—A-Machine-To-See-With/4336

A heist is taking place and you are implicated.

Outside the disused theatre, boarded-up, you wait. Glancing around you notice fast walking shoppers and a few metres to your left, clasping bottles, a group of red-faced men roll around on the pavement. The mobile rings, it is a recorded message from Machine to See With and warning that you are responsible for your own actions, legal or illegal (?). The voice informs you that you are being watched, that cameras are trained and following your every move.  With the phone pinned to your ear you are given directions to walk, first right, then through a passageway, down streets, across roads. Now locked inside a toilet cubicle, the recorded voice at the end of the phone conducts a psychometric test. Continue reading

One Day Workshop In Interactive Locative Narrative Development

Centred upon research funded by Plymouth University HELP CETL, a master class in Interactive Locative Narrative took place on the 14 June 2011, with Emma Whittaker and lecturers in education, creative writing, computer science and media arts from Plymouth University and UPC. Continue reading

‘Cold Case 1866′ – Can you solve it?

An Interactive Locative Narrative Experience. Live event – 9 April 2011, Totnes, Devon, UK.

Photograph courtesy of Jill Drysdale & Totnes Museum

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An Immersive Sound Experience, ‘Ship Aground’ by Interactive Places

An Immersive Sound Experience, ‘Ship Aground’ by Interactive Places

High up on the windy cliff of the North Devon coast at Morte Hoe, a truly immersive narrative event plunges the participant into the eighteenth century world of wrecking.

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Duncan Speakman’s Subtlemob at the Milton Keynes International Festival 2010

Duncan Speakman’s Subtlemob ‘as if it were the last time’ at the Milton Keynes International  Festival 17th,18th, 22nd + 24th July 2010

midsummer-place-mk

Image by dcmaster

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Review of City Centered A Festival of Locative Media and Urban Community

City Centered A Festival of Locative Media and Urban Community

June 11 -13 2010 (workshops June 19) hosted by KQED, San Francisco.

KQED 2601 Mariposa St San Francisco, CA 94110

The City Centred Festival of Locative Media and Urban Community brought together a broad range of practices from artists, researchers, urban planners, community organisers, educators and computer programmers. The Festival began with a symposium over two days, followed by an art walk and hands-on workshops the following weekend.

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Mobile Technologies and Interactive Narrative Research Project

Use of mobile technologies by arts students as a creative tool for developing interactive narratives is a research project currently undertaken by Emma Whittaker and funded by the University of Plymouth, HELP CETL

Mobile Devices

Mobile Devices. Image by CKirkman

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